English Walkthrough (thanks Rudi!)

Turn right, notice RED painting with TWO stripes. Zoom in on green candle holder and notice button on the wall.

Zoom out, turn right. Zoom in on lowest part of shelf, find battery under shelf (left side) and zoom out (2x)

Zoom in on top shelf and zoom in on clock with dead display (right side). Open battery compartment, insert battery, close compartment. Press power button 2 times, clock will gradually turn around, click on display, note time (12:43).

Zoom out (2x) and zoom in on second shelf from top. Click on YELLOW bowl, notice NINE holes and click again to put it back.

Click on Stephen King: Insomnia, open book, hotspot in upper right quarter of right page. and click on picture of Pooky the bear (remember the name, important).

Notice color code RED, YELLOW, BLUE, GREEN, ORANGE.

Zoom in on fourth shelf from top, click on lock of red box, zoom in, take screwdriver, zoom out (2x)

Zoom in on fifth shelf from top click on bowl, take marble and zoom out.

Zoom in on right lower side of shelf, notice rectangle with numbers 1 to 4.

2 3

4 1

Zoom in on painting to the right, try clicking the corners in the order from shelf, doesn't work. Remember the clue from the clock and exchange 3 and 4, so the new order is:

2 4

3 1

The painting comes tumbling down and reveals a hidden niche in the wall, take red marble. Zoom out, turn right.

Zoom in on printer (left side of desktop) and to its right you will find a weird sharp stick, take it. Zoom out, zoom in on desktop. Zoom in on keyboard, notice the letter p is missing. Zoom out, zoom in on pencil case, take pink pencil.

Zoom out.

Turn right and zoom in on stool to the left, find yourself staring at a strange contraption with an oscillating force field up front. You will see four recesses, that's where our marbles go.

You can put the first two in or save that for later.

Zoom out, open drawer of white dresser, take cloth. zoom out, close drawer, open left side of dresser, zoom in on orange box pry open the lid with your screwdriver take third red marble.

Close left door, open right door, zoom in on top shelf, take hammer.

Zoom out, turn right and zoom in on mirror, move your mouse to the left and find there is a hotspot to another view, go there.

In the far right corner of the dressers top you'll notice a dark speck that you cannot reach. Well, you can, use your pencil and there we have it, the elusive letter p!

Go back right to the mirror view, zoom out. Turn right and find a chair lying on its side. Set it back up and click two times on its back. You'll see a part of the ceiling paper hanging down, again not in easy reach.

Give it a try with your sharp stick and you will hear something falling to the ground. Zoom out (1x) and zoom in on the left side of the chair. Notice the ORANGE sticker with the number EIGHT.

Back out and zoom in on the key on the floor, take it zoom out, turn right, zoom in on the door. We need a key, we got a key. Drag it to the keyhole and open the door.

Zoom in on the top shelf and take get the bottle with cleaner. back out, zoom in on the lower part of the shelf Inspect the brown box and find a matchbox.

Zoom out of the cubbyhole and in your inventory, combine cleaner and cloth. Ready for some serious cleaning ;-)

Turn left twice, zoom in on the mirror and apply some cleaning power. After a short while the mirror will get all foggy (maybe because we are getting all excited) and reveal yet another clue: BLUE equals FOUR.

Break away from the mirror, turn left two times and back to the computer keyboard. Put the letter p in and click on it. Now you'd better remember the name of that cute teddybear, pooky, it's that simple.

Click enter and the final clue is there: GREEN FIVE. Well, all nice and easy going so far, but where is the fourth marble? Here comes the trick:

Zoom out, turn left three times and zoom in on the code panel next to the door So we got the order of colors from spooky's feet, and we got the according numbers from our several clues in the room:

RED 2 YELLOW 9 BLUE 4 GREEN 5 ORANGE 8

29458

Enter these numbers, click enter and find yourself magically drawn to yet another formerly hidden niche in the wall. You can't bend the bars with your bare hands!

And what have i been dragging a hammer through the better part of the game?

Right. use it. several times. it's fun and those are strong bars.

Alright, we have our last marble, back to the stool with our strange contraption (you will know the room by now). Place the marbles in the for recesses, the force shield will turn off and we can take a silver pyramid.

Now what? well, we have some matches left and there was a candle in the room (under the red painting, in case you forgot), let's give it a try.

Light the candle, now press the button on the wall again. to yor right opens a lid with a colorful sqaure underneath. Place the pyramid on the square, click it two times and enjoy.

Back to game page

Blender is een open source programma, waarmee je 3D spel, animaties en modellen kunt maken. Dit gratis programma is niet simpel om te leren. Hierboven het eerste, verplichte "gingerbread" figuurtje van mijn hand. Nu nog een Pooky figuurtje!

ShadowHunter Plugin's Op de website van ShadowHunter vind je diverse plugin's voor Adventure Maker die zeker de moeite waard zijn om te proberen. In mijn 2e game zal ik er vast gebruik van maken.

Gebruik Google Sketchup voor het maken van 3D modellen. Hiermee kun je al snel je eerste eenvoudige modellen maken zonder dat je al te veel kennis nodig hebt.

Kerkythea is een gratis programma om bijvoorbeeld je Sketchup modellen te renderen. Er is een grote materialen library voorzien die verbluffende resultaten geven. Het is voor mij allemaal nog nieuw maar vind het al heel leuk om er mee te werken.

Adventure Maker is het programma waar ik op dit moment mijn games mee maak. Dit is een programma waar een beginner mee uit de voeten kan. Enige nadeel is dat het alleen onder Windows gespeeld kan worden en je deze spellen moet downloaden om te kunnen spelen. Ga hier naar de AM website.